Showing posts with label week 8. Show all posts
Showing posts with label week 8. Show all posts

Sunday, 21 November 2021

First playable


 I find it very difficult to design my game for example the logs in the first part of the obstacle game is very hard to make as the player will fall off immediately. I found making the terrain quite difficult at first but after tutorials on Youtube I made mountains surrounding the start of the obstacle. I made a testing prototype to see what works and what does not. In the testing prototype many of the assets did not work and I’m glad I made this because otherwise I would have ruined my first playable and I would have to restart. I’m meeting my targets by watching YouTube tutorials and the Unity tutorials I have previously done. I am also learning by my mistakes I find that some of the tutorials on YouTube give me errors therefore they are not all reliable. I found this week to be the most productive week in my learning for this module for my project and now I find Unity to be much easier than in the beginning. The challenges I keep having to face are the scripts. For the following week I will try to figure out a way to implement the camera mechanism I strive for and if not then the current mechanisms will remain.

Unity Tutorial 07

 In this lesson I learned to make the camera rotate around a focal point and the player can activate this by using horizontal inputs. In point six I made a mistake with the word "speed" and after saving and going to Unity I had 999+ error and around 40 warnings and when I tried to fix it they didn't disappear therefore I had to restart the prototype as I previously did in the past tutorials. I feel like this tutorial can help me in the coming week with my project as I originally planned to use Roblox controls that include this mechanism. New concepts we have learned this week are texture wraps, camera as child object, global vs local coordinates and get direction of other object. New functionality includes camera rotates around the island based on horizontal input and player rolls in direction of camera based on vertical input.



In this lesson we create an enemy for this sphere to have a purpose in the game. We gave the enemy a texture, created an enemy script to follow the player and most importantly “a method return a spawn point”. This can also help me in my project and this lesson out of the three given lessons was not difficult for me.





In this lesson I learned how to make a power for the sphere that will highlight it and then disappear after 5 seconds.




Tech Task

 


Game Fun

 


The visualization of the gamification design process by Gamified UK founder Andrzej Marczewski shows how all of those elements result in the outcome of “fun” therefore you do not see this word included in the visualisation. I agree and disagree with the statement that fun cannot be a building block as what would you consider it if the developer finds fun in developing/ designing a game? I found the 4 keys to fun to be very interesting in this reading and I never considered what kind of fun my game for my project is. The "5 Groups of Fun" are similar to Nicole Lazzaros 4 Keys and personally I learned more from Nicoles 4 Keys as I found it less difficult to absorb the information.