Showing posts with label week 4. Show all posts
Showing posts with label week 4. Show all posts

Sunday, 17 October 2021

Tech Task: Meme Generator & Adding Profile

I chose a Tech Task from the list and followed the instructions.
POST TITLE: I used the phrase “Tech Task” plus the name of the task.
(example. Tech Task: Creating a Cheezburger Meme)
POST LABELS: I used the label “Tech Task” plus the week’s label.
(example. Tech Task, Week 2 — separated by a comma)


I used the Meme Generator and added my profile to my blog this week.

Feedback Strategies

 https://www.kqed.org/mindshift/40369/preschoolers-and-praise-messages-that-can-help-kids-grow

KQED. (n.d.). Preschoolers and Praise: What Kinds of Messages Help Kids Grow? [online] Available at: https://www.kqed.org/mindshift/40369/preschoolers-and-praise-messages-that-can-help-kids-grow [Accessed 17 Oct. 2021].

I agree with this article because older people have an effect on children especially that young. What our parents say and do shapes us to who we are today. I really enjoyed reading this article and I found the first point “ Replace Generic Praise with Process Praise” to be accurate. Many children lack this experience as they grow up. It’s not to say that you shouldn’t praise your child when they accomplish something but don’t forget to praise the steps they made to get that far.


The second point evolves around the idea of “Never give up” and “Practice makes perfect” as children fall into the trap of giving up once they find something too challenging. 


This article should be given to every parent as little things like this can battle low self esteems. 


I have learned from this article that parents shouldn’t be the only one’s praising somebody such as their child. I learned you can do this to others at any age. I feel like the article should have concluded with giving other praise like this.




https://nextbigideaclub.com/adam-grant-give-bad-feedback-without-jerk/8968/

Grant, A. (n.d.). How to Give Bad Feedback Without Being a Jerk. [online] Next Big Idea Club. Available at: https://nextbigideaclub.com/adam-grant-give-bad-feedback-without-jerk/8968/ [Accessed 17 Oct. 2021].


I agree with the first point in the article as an explanation after critical feedback is necessary in my opinion. Without an explanation there may be personal negative feelings towards you. I agree with the second point the most as I do this myself too. Don’t seem like a know it all and include your own experiences as relatability create a common ground. Many people do give feedback without asking the person and I often fall into this trap. I have learned to stop some of my behaviours because of this article and I will recommend this article to others. I also feel like the article didn’t include something important. In my opinion it is important how you present yourself when you give the feedback therefore just be sweet, calm and welcoming instead of being stone cold.


Unity Tutorial 02

Unity Learn. (n.d.). Learn game development w/ Unity | Courses & tutorials in game design, VR, AR, & Real-time 3D. [online] Available at: https://learn.unity.com/u/615a019bedbc2a70a5e0f983/?tab=completed [Accessed 17 Oct. 2021].

‌In this week’s Unity tutorial I have learned how to implement controls so whenever the player presses the arrows on the keyboard the vehicle in the game will react. The vehicle turns or accelerates depending on the input. I used new methods such as Vectors and Variables. 

I enjoyed this tutorial as I didn’t find it challenging. However I feel like explaining codes is needed because although I am practicing gaming development and coding I don’t know their meanings or rules. My game developing experience’s definitely play a big part when I do these tutorials as the recommended time for this task is 50 minutes but I finished the tutorial in less than 5 minutes. This blog post takes me a bit longer.


I found it a bit confusing on step 4 as in the video “* turnSpeed * Time.deltaTime” were placed differently compared to the instructions below. I learned that the order did not matter therefore apart from that I had no other difficulties.


I am looking forward to the upcoming assigned tutorials as I feel like perhaps I would understand the meaning of codes more. I am also excited to use these new upcoming skills and the ones I already obtained in the future. I am also excited for the following tutorials as each week they will get progressively harder.


Saturday, 16 October 2021

Game Idea Research

For week three we have brainstormed ideas for our final game. This week we have to choose one of the four ideas we have discussed and elaborate on it further. I choose my "Escape game" idea. This game idea is something i definitely would like to work on for the rest of the semester as I like playing escape game myself. Franbow and Little Nightmares are my favourite games and both of them are extremely similar. This idea will be difficult to execute but I already have some experience with game making so I am hoping that experience will help me in this case.

           An image that represents my game:


link: https://www.change.org/p/ginette-petitpas-taylor-make-canada-an-animal-testing-free-country-by-2020

Change.org. (n.d.). Sign the Petition. [online] Available at: https://www.change.org/p/ginette-petitpas-taylor-make-canada-an-animal-testing-free-country-by-2020 [Accessed 16 Oct. 2021].


I chose this image as the image to represent my game as I would like to do an opening scene in the game similar to this photograph where many new dogs are brought into a factory or testing centre and one of them breaks out and escapes aka the main character.


During the beginning of week 4 I have conducted research online to gather a variation of game mechanics that I may like to include in my final project:


Movement mechanism 

Turn mechanism

Instant death

Avoiding unkillable objects

Timed / race

Jumping

Camera controls

Auto saving


I will choose three mechanics from the above list and discuss them in more depth.

Research Links & Harvard Referencing:

https://www.youtube.com/watch?v=WYCXxuQI8CA

www.youtube.com. (n.d.). 10 Modern Video Game Mechanics We Take For Granted. [online] Available at: https://www.youtube.com/watch?v=WYCXxuQI8CA [Accessed 16 Oct. 2021].


https://inventwithpython.com/blog/2012/07/30/need-a-game-idea-a-list-of-game-mechanics-and-a-random-mechanic-mixer/

inventwithpython.com. (n.d.). Need a Game Idea? A List of Game Mechanics and a Random Mechanic Mixer. - The Invent with Python Blog. [online] Available at: https://inventwithpython.com/blog/2012/07/30/need-a-game-idea-a-list-of-game-mechanics-and-a-random-mechanic-mixer/ [Accessed 16 Oct. 2021].

Timed / race

The main theme evolving my final game will be animal testing therefore the main character will have to run away from unkillable enemies. This will be timed as it's a race each time, If the player is too slow to run away they will be taken away and have an instant death. This means the movement mechanism mentioned in the list plays a big part in this.


Turn Mechanism

In my final game to go to the next stage you will have to complete an action or collect an item to move on. The race's mentioned above will be part of the turn mechanism as they cannot go on to the next part of the game unless they run away successfully. They will have to complete many turn mechanics until the end.


Camera Controls

I feel like camera controls is another idea I would like to implement into my game. The player will have control over their view. This can subconsciously pull the player into the game more. This can help with the escape parts in the game as the player won't feel restrained.


Auto Saving

I would like to try and implement auto saving in my game as I personally know forgetting to save a game manually is not pleasant and it takes away the motivation to catch up to where you left off. 

Friday, 15 October 2021

Game Elements

 What are the qualities of games?

https://tudublin-my.sharepoint.com/:w:/g/personal/shaun_ferns_tudublin_ie/EWlNUos7p8lFgRytGr80kbYBzMrZ6rnlKTegFJnnr_fSLg?e=3kRB39

Anon, (2014). The formal elements of game systems and game design atoms «The Acagamic. [online] Available at: https://acagamic.com/courses/intro-to-game-design/the-formal-systems-of-games-and-game-design-atoms/.


“Then I went on to say that completely defining the word “game” is impossible”. The person writing this definitely contradicted themselves as it is possible but no definition is perfect.


I’m not sure if calling formal elements “atoms” is correct as yes they are technically made up of atoms as we are all but we don’t go and call a desk a bunch of atoms. This is just my personal opinion though.


Players

Objectives (goals)

Rules

Resources and Resource Management

Game State

Information

Sequencing

Player Interaction

Theme (Narrative, Backstory, Setting)

Games as Systems


The Atomic Elements listed above is a good list to remember while developing a game as you can use it as a checklist. I will be doing this for my final project for Multimedia Development in my course.


I disagree with the statement that the critical analysis of a game is not how “fun” it is but how many people consider buying the game or not. Although the consumer statement is true it is also partially on how fun the game is and how fun it looks depending on every target audience.


Here I learned that when you give a critical analysis of a game or ask someone to review your game we need more Ethan “it’s fun”. The analysis has to go more into depth with detail. 


I will be coming back to this article in the future when developing a game. It’s my personal favourite the questions the article gives on critical analysis are really good once again a very useful checklist.