I am worried my idea will be too complex but I will try my hardest to fulfill my ideas and make this user experience calming and fun. Here is my GDD for my game that will go by the name “Lucy”…
Sunday, 7 November 2021
Unity Tutorial 05
This week we are making the world around the character "whiz by":
- Background repeats seamlessly
- Background stops when player collides with obstacle
- Obstacle spawning stops when player collides with obstacle
- Obstacles are destroyed off-screen
- Repeat background
- Get Collider width
- Script communication
- Equal to (==) operator
- Tags
- CompareTag()
In week 5 I had a problem with brackets in the application "Brackets" and on Twitter my professor responded and suggested to use Visual Studio therefore I installed it and I am trying it out for week 6. My professor suggested to watch the tutorials during my one and one with her to understand the codes I did over the reading week and I still don't understand them. This week I had a similar problem with brackets in Visual Studio and I think this occurs because I place the brackets in the wrong place or somehow they don't link. I enjoyed this weeks tutorial because even though I had difficulties I learned from my mistakes from week 5 and I was up for the challenge to learn from them again. I recently find myself spending more time than recommended for these tasks but next week I am hoping to time myself and be punctual with the time limit I should be spending on this.
Games GDD, Game Decision
Reading
Article 1
A game design document is something new I have learned this week, I thought it would be a great way to communicate my ideas for my module but I have now learned it’s for memory aid too. Before reading this I questioned if I can in fact make my game design documents in various different ways and this article has answered my question especially with the embedded tweet of somebody’s game design document that is a journal. I found the design docs section to be helpful as it explains each section in detail, When I went onto the Project task for week 6 before reading this I had a difficulty understanding what I have to do but as I said this made it clearer and I will come back to this section if I find anymore difficulties. The rules for good design documentation made me realise I might not use Dundoc as suggested for my GDD, This section mentions “how to create design documentation superior to that used in the concurrent industry” therefore I will prioritise these rules and make them my checklist for my task. Keeping your words short is my favourite point as it showcases “less is more” and many times in my tasks I forget this and write as much as possible. Point number seven confused me as I didn’t think about including any code in my GDD as I don’t have any yet but after I finish this reading task I will look further into this point.
www.youtube.com. (n.d.). Using a Game Design Document | BenderWaffles Teaches RPG Maker Tutorial HOW TO #2 Guide VX MV MZ. [online] Available at: https://youtu.be/1JopXec177w [Accessed 7 Nov. 2021].
Tutorial
From article one I learned a GDD is great for memory aid but in this tutorial the creator stated that a GDD is important because you might get "backed into a corner" and not know what to do next. I will use this template for my GDD Project task this week I find it to be the most helpful reading task this week. I wish there was a video for this reading week on abstract and derived classes for GDD because that confused me.